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"Will you wake up tomorrow?"

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Grace is the main Gamemode within the game, the others being Zen and Reprieve.

Overview[]

Grace is the main gamemode of the game that is accessible by going through the doors in the sides of the map in the lobby. The main goal is to reach the next saferoom and race against a timer of 2 minutes and 30 seconds, which pauses after getting to the next saferoom and restarts when proceeding from the one you are currently at. The game can be modified to be harder or easier through the usage of modifiers, which is accessible through modifier lobbies or through saferooms.

When starting a round in the Grace gamemode, you can select which Traits and Items you wish to have equipped. Without any levels, you are only allowed to have one, but through leveling up you are able to unlock a three slots of items and traits.

You walk at ~10 studs/s (Mach 0.1), and you run at ~20 studs/s (Mach 0.2) by default.

Location[]

The rooms are made of bricks and stone flooring, only connected through doors. Hiding spots and partly built walls appear throughout the area. The maze is assumed to have been made by God, as seen in his dialogue with the player after death stating how the players "tread on a path I readied for you. a path to bring you to me."

Each door is made of a style metal-like material in the shape of chain linked fence, with some doors having wooden signs, known as Tampered Doors that have to be slid through in order to open. Each door has its room number labeled on its front. Some doors are instead fully reinforced metal breaker rooms, requiring the player to flip levers and charge plugs to charge the door so it rises up, some of these breaker room doors can be broken and rusted, once charged up, will not lift up properly, you will need to slide under the door to get through.

After many doors, a hatch will be guaranteed to spawn in an empty room, and it will lead to a Saferoom. The maze will continue after this room once the player decides to proceed.

Trivia[]

  • By taking the Water Drop modifier, some rooms have a flooded downward ramp leading to rooms that are completely submerged in water. Doors are also replaced by wooden planks which have to be slid into to break.
  • Adding the modifiers Deladdered, Malformed, Deformed, Shapeless and/or water drop will result in rooms that are harder to pass through appear.
  • This does not take place in purgatory, and very well happens while the player is alive.[1]

Gallery[]

Grace
Entities
Regular CarnationSlightSlugfishElkmanHeedDozerSorrowGoatman
Modifier LitanyDoppelRueKookooDoombringerZomberEPIK DUCKMimeDrainIrePIHSROW
Gamemode SinShame
Miscellaneous GodYouGoobers
Locations
Places LobbySaferoomsRooms
Gamemodes GraceZenREPRIEVE
Mechanics
General BadgesCommandsHiding SpotsBreaker RoomsMovement & TricksModifiersDocumentsCosmeticsTraitsGamemodes
Hazards TarPitsTampered DoorsBreaker Rooms
Items FlashlightLanternGleamDoombringerNotesPlugsS.H.A.K.E.
Currency BricksKeysSkin CansTrait Charms
Miscellaneous
Game Development GraceUpcoming ContentUpdate LogsTest Branch