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28 October 2025

3 October 2025

1 October 2025

  • curprev 19:2719:27, 1 October 2025 Kodakrunch Message Wall contribs m 6,600 bytes −132 No edit summary Tags: Manual revert Visual edit
  • curprev 19:2619:26, 1 October 2025 Kodakrunch Message Wall contribs 6,732 bytes +132 edited trivia, added something about heeds effect going away when waiting in saferoom. Exact time needed but its about 1 minute. Tags: Reverted Source edit

18 September 2025

  • curprev 02:0402:04, 18 September 2025 Nron30 Message Wall contribs 6,600 bytes −1 It’s obviously expiediency Tag: Visual edit
  • curprev 00:2500:25, 18 September 2025 Someoneonline72 Message Wall contribs 6,601 bytes −28 changed 'represents;' because expediency means 'convenient yet immoral' which doesn't really make sense for heed because you survive it by looking at it (inconvienient) Tag: Visual edit

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4 August 2025

  • curprev 11:0811:08, 4 August 2025 Wewewf3 Message Wall contribs m 6,133 bytes +52 Added that slight and heed cant spawn in breaker rooms Tag: Visual edit

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