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Rooms are a primary subject within Grace. They serve as small checkpoints that count how far you have progressed aside from saferooms. Each door opened also gives you 1 XP and 1 brick.
Rooms
These rooms are bent in the shape of an ⅃, L, Γ, or ꓶ. They can be seen with stairs.
Rooms that has a small ledge that the player needs to jump onto.
These rooms have stairs that goes down. The stairs are usually great tools for gaining momentum when sliding.
Rooms that require you to jump and slide to pass before encountering the door at the end. The obstacles are usually in the shape of U, M, ∞, O, ∩, ⊥, Γ, or ꓶ. These are much longer than the usual variant of rooms, so beware when being chased by Carnation.
Hiding Spots only appear when Carnation is coming. They are a useful way to avoid its attack. There are a multitude of different hiding spots that vary, being about 3~4 of them.
Other rooms
- Key-letters for words:
- D=Down
- U=Up
- F=Front
- M=Middle
- B=Back
- B-(Letter)=Brightened
- A=All of the Room
Dropdown Hiding Spot
A hiding spot with an opening that leads to a dropdown
Ledge Breaker Rooms
Similar to all Breaker Rooms but with a small ledge leading up.
T-Shaped Breaker Rooms
A Breaker Room in the shape of a letter T
Upwards Opposite Stair Breaker Rooms
Breaker Rooms with a staircase leading the opposite way, a tall ledge and a metal door.
Downwards Stairs Breaker Rooms
Breaker Rooms with stairs leading down to a metal door.
Dropdown Rooms
Rooms with a dropdown directly to the other end of the room.
Upwards And Downwards Stair Rooms
Rooms with stairs leading up at the start and stairs leading down at the end of the room.
Reversed stair Rooms
Rooms with short walls and with a stair leading the opposite way.
Multi-Path Rooms
Rooms with two paths, one with a ledge that leads to a slope, and one with a straight path.
Short wall Rooms
Short Rooms with short walls in the middle.
Round-a-bout Staircase Rooms
Large, spacious stairs rooms with a 180 degrees turn that leads to another set of stairs
Modifier Exclusive Rooms
These rooms only appear from choosing a Modifier.
| Flooded Room Type Entrance | An entrance to the flooded room type, showing how you can "dash" in water by pressing the slide keybind, breaking the wooden planks. | |
|---|---|---|
| Flooded Room | A normal flooded room with wooden planks that the player needs to break in order to pass through. | |
| Flooded Breaker Room | Flooded Breaker Rooms that's more spacious than their usual grounded variants. | |
| Flooded Hiding Spot | A flooded hiding spot that has two entrances on the wall. | |
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Lump up room | A flooded room that isn't used because its breaking room generation to the state unplayable. To spawn this room the player should use the command .rawroom up lump- |
Ledge Malformed Rooms
A Malformed Room that has 2 ledges leading up, with the first one having the shape of a triangle
Sand clock Rooms
A Malformed Jump Room in the shape of a sand clock that requires the player to wall-kick or jump to progress.
Malformed Parkour Rooms
A Malformed Parkour Room with either a left or right turn.
Malformed Hiding Rooms
A Malformed Hiding Spot in the shape of a pillar. The entrance is located at the back.
Malformed Wall Rooms
A Malformed Room with walls that the player has to traverse around.
Malformed Pillar Rooms
A Malformed Room with a pillar in the middle of the room.
Malformed Slide Rooms
A Malformed Room with a tiny space that the player has to traverse in by either crouching or sliding.
Wall-Kick Room
A Room with a pillar in the middle of the room and a large ledge that forces the player to do a wall-kick.
Wall-Kick Hiding spot
A room with a hiding spot that forces the player to do a wall-kick.
Secret Rooms
| Ridgy room | A room full of blocks sticking from the walls. To spawn it, use .rawroom secretridge. | |
|---|---|---|
| Green Hills Room | A room featuring a large loop-de-loop, referencing Sonic the Hedgehog on the Green Hills zone. | |
| Arch Room | A room with a fancy bridge and archways. To spawn it, use .rawroom secretarch. | |
| Sphereseract Room | A room with spherical halos surrounding a light. To spawn it, use .rawroom secretsphereseract. | |
| Tesseract Room | Similar to Sphereseract Room but with square and less halos. To spawn it, use .rawroom secrettesseract | |
| Fountain Room | A room with a fountain shaped brick structure in the center. There are six lights lining the sides of the room, and two structures above the room shaped similarly to an asterisk. Supposedly the rarest. To spawn it, use .rawroom secretfountain. | |
| Right Twist Room | A room with distorted walls twisted to the right. To spawn it, use .rawroom secrettwistright. | |
| Left Twist Room | A room with distorted walls twisted to the left. To spawn it, use .rawroom secrettwistleft. | |
| Pillar Room | A room with archways, a small pillar in the center of the room and two lights on the side. Above the room are two asterisk structures, identical to the ones in the fountain room. To spawn it, use .rawroom secretpillar. | |
| Left Diagonar Room | A room with eight thin blocks jutting out of the left and right walls at 45 degree angles. Two of the pillars obstruct part of the right side of the room. | |
| Right Diagonar Room | A room with eight thin blocks jutting out of the left and right walls at 45 degree angles. Two of the pillars obstruct part of the left side of the room. |
Trivia
- Parkour Rooms, if entered fast enough, will show red transparent blocks in place of obstacles. These will be quickly replaced with actual obstacles.
- This likely happens because the rooms haven't generated the obstacles fast enough, so they're instead shown with an indicator of where the obstacle is meant to be with the aforementioned red block.
- Certain Rooms such as certain Parkour Rooms and Dropoff Rooms can be skipped with a well time wall jump.
- This is made much harder but still possible with entities such as Slight.
- you can spawn secrets rooms with the .rawroom command then enter the room you want to spawn
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