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"It's a good day." This page has content that is only available in the Secret Test Branch version of Grace. Only developers have access to it. |
This page is meant to list upcoming content in Grace.[]
NOTE: Only add something here if it was confirmed by the Grace Developers, either that be through the Discord or somewhere else with concrete evidence that it is official. Also, DO NOT ADD LEAKS THAT ARE NOT OFFICIALLY FROM THE DEVELOPERS. Leaks are not allowed as stated by the rules. Do not add anything from the Public Test Branch either. The difference is that developer leaks are shown publicly while non-official leaks look into the game itself rather than confirmation, thus making information here unreliable if the developers decide to change it.
Idles[]
There is currently 3 known upcoming idles
Item Skins[]
There is currently 1 known upcoming item skin.
| Image | Name | Information(s) |
|---|---|---|
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Glowstick | An upcoming Lantern Skin. |
There are currently 2 upcoming items.
| Image | Name | Information(s) |
|---|---|---|
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Quill (Name unconfirmed) | Used for doodles. The color of the feather and particle effects can be changed. There is an inventory system in place which shows your available doodles, showing them floating around. When used, you "throw" a doodle onto the wall, the doodles color being unique and most likely selectable. Stated to be for the anniversary update. (Since there is no image of it in place, files to the showcase are here (image proof) and here (video showcase). |
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Blossom | Has been hinted towards wiltering carnation. An image potraying You running away from something. Its somewhat related to the "Blossom" item. |
There are currently 8 known upcoming traits. 5 Are normal, and 3 are bound.
There are planned to be more entities, described by Simon as being "more colorful"[4]
It is confirmed that there are going to be 9+ new entities.
| Image | Name | Information(s) |
|---|---|---|
| Tragedy | Described as having to "go out of your way to see them," and also being confirmed not to be a modifier or normal entity, though you "have to enter something" to encounter them. | |
| Stem | Likely to be related to Carnation. Low chance to be an on-screen entity, in the same manner as Dozer, Litany, KooKoo, etc. | |
| Snap | most likely to be an on-screen entity, in the same manner as Dozer, Litany, KooKoo, etc. | |
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Flowerhead(s?) | Mostly unknown. It is very large in comparison to the player. |
Gamemodes[]
There are 2 confirmed upcoming gamemodes, for the first gamemode, simon said "there will be a mode with a 3rd person view" in a leak; and in the new UGC's, there is evidence to back that up. the sinner accessories are referred to as "John [Gamemode]" in their descriptions, and the "%^$&#$%^" UGC does the same, however the gamemode name is replaced with gibberish. It may be connected to the gamemode simon mentioned, and also may be connected to the upcoming badge.
The second confirmed gamemode is Mayhem. Although not much is known about what it's supposed to be, We somewhat know how it works because Vey, The creator of the gamemode has done some runs with Mayhem turned on.
Whenever Mayhem is turned on after you open the saferoom door of saferoom 0, The game's lighting turns black and white.
- Mayhem has bigger saferooms and is known to have songs that are currently impossible to hear in the rest of the game.
- Mayhem (based on it's publicly ran day 1 and day 2 versions) automatically adds modifiers after each saferoom.
- Mayhem doesn't hide the modifiers it uses, leading to being able to somewhat recreate a Mayhem run.
- A few Entities have additional assets which don't appear in the Grace gamemode, such as Litany having wings and Dozer having a crown and a cape.
As far as we are currently aware, Mayhem contains at least 1 new entity from the upcoming update.
The gallery below contains images/assets that were taken/extracted from runs during "Mayhem day 2", which means some of the images could become outdated or slightly changed by the time the gamemode becomes available to the public.
Badges[]
There are 7 known upcoming badges.
| Icon | Name | Description |
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Unknown Badge | Icon is in reference to a scene in the game FAITH, where the protagonist John Ward is strapped to a hospital stretcher and is seen quickly going through rooms with speed. The character in the icon is fitted to look like John Ward. Was revealed by Simon along with the blurb "cultists so nice they gave you a joyride... for free! how generous!".[5] |
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wrong diligence | The icon is an altered version of the one for achieving S rank in Zen. The obtainment may possibly involve getting a rank higher than S. |
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NO REST FOR THE TEMPTED | Unknown. May potentially be for surviving an upcoming monster with a green-coloured note, similar to the green colour found in the badge icon. |
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LOVESPILL | Most likely involves filling the love meter up through 'Spread the Love' trait effects. |
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tip of the tongue | Unknown. May be related to the upcoming gamemode. |
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korzeń | The icon is an altered version of jabłoń (The badge for surviving Carnation), where the little Carnation unfortunately has its head torn off, with the entire atmosphere being suffocatingly sad. The word "korzeń" means "roots" in Polish. It likely ties into the Blossom item that also has yet to be revealed or the Stem entity. |
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it's and yours | Possibly has something to do with Slight or Heed |
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COWARD | Unknown. It was said that "anymore of the badge and it's too much", which may mean it relates to a new entity or gamemode. |
There are currently 4 known upcoming modifiers
Modifiers[]
Cuffs Unconfirmed[]
- Coined "Cuffs" as that was the original filename
- Has a sub-modifier
Red Star Unconfirmed[]
- The sub-modifier of Cuffs.
- A sub-modifier with a sub-modifier
Root Unconfirmed[]
- Very likely to spawn the upcoming "Stem" Entity.
- May also be related to Carnation's vines, judging by the similar modifier appearance.
Nullscape Unconfirmed[]
Unknown[]
| Image | Details | Important Notes |
|---|---|---|
| Resembles Rue, the filename suggesting that it is a "baby" version | A video was seen of the "rue baby" approaching the player as Rue would do usually, this might also be a doodle and is likely an entity skin. | |
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The gif of the symbol was called an "indicator", that filename is typically used for entity indicators such as Rue and Mimes' indicators. | Resembles the upcoming "cuffs" modifier. |
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Could possibly be a new modifier, trait, item skin, or something completely new to the game. | |
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An image depicting multiple Doppels, with some of them being stretched out or distorted. | May hint at an new modifier for Doppel. |
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The image shows a hallway with 8 pillars across. At the start, it appears to have two monument looking stones. There is a glowing path on the floor. At the end of the hall, it seems to be a vault door. | Confirmed to be an entrance to "a domain"[6]. |
Messages[]
| Image | Phrase | Notes |
|---|---|---|
| Got the bricks pummeled out of me | Does not have to do with dying or parrying, references 2 things not related. |
Doodles[]
Doodles are a feature that will be implemented in Grace. They are recolorable stickers that can be placed in many places (including the lobby). It is unknown how they are unlocked or how exactly they will function. The style that all doodles match is as follows
- They contain two colors: Black and a recolorable part (by default white)
- They can be placed on walls and (potentially) floors/overhangs
- They will likely either disappear over time or be limited in some way, likely placed in runs only.
Entity Skins[]
Entity Skins are a feature that will be implemented into Grace. They change the way an entity looks like to the player (due to it being client-sided)
- Entity skins can be found in the cosmetics tab of the menu, under the timer button.
- Entity Skins will use a new currency that will be obtained via leveling up. (HexT, a developer of the game who streamed at the starting room of the Grace gamemode was asked to check their levels before even trying to get to saferoom 0)
- It is unknown what the currency's name or image is though.
- There will be about 50+ entity skins according to Simon
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- ↑ https://discord.com/channels/1323847979488251980/1323852712487682088/1434573426949095546
- ↑ https://discord.com/channels/1323847979488251980/1323852712487682088/1434598827473637476
- ↑ https://discord.com/channels/1323847979488251980/1323852712487682088/1434976460979830885
- ↑ https://discord.com/channels/1323847979488251980/1323852712487682088/1399221637613617184
- ↑ https://discord.com/channels/1258347034277056573/1310734277721460807/1411150735495925780
- ↑ https://discord.com/channels/1323847979488251980/1323852712487682088/1435415641095143424








































