Grace Wiki

Hello and welcome to the Grace Wiki!

Please keep in mind that this is still a W.I.P, and contributions are greatly appreciated. Before you start here, please read the Rules if you plan on editing or actively interacting with the community.

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Grace Wiki
  1. Goatman - It's very hard to see it coming and especially worse on mobile where the screen is small
  2. EPIK DUCK - Literally just another Goatman but with an indicator
  3. Dozer - Why do I need to say this, it always appear whilst outrunning Carnation and slowing you down, nightmare for mobile players. Also can penetrate Safezones (idk if they fixed yet)
  4. Heed - He's just very buggy
  5. Elkman - Imagine you're halfway in a empty room with no walls, and you see him. Impossible to outrun
  6. Rue - AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
  7. Doppel - Woah
  8. Doombringer / Joey + Kookoo - One just screams while you're holding a lantern (if exposure isn't on) and another forces you to put it away.
  9. Zomber - Must shoot with a gun, and has some annoying knockback
  10. Sorrow - You might be a goner, especially in parkour rooms
  11. Carnation - Forces you to go to a certain area, just interrupts your speedrun
  12. Slight - Blocks your way
  13. Tar + Pits - Prevents you from progressing if you are terrible and walljumps or at mobile controls
  14. Litany + Slugfish - Lowest on list, they make your experience not as hard