The Top 10 Fanmade Grace Ideas[]
Number 10: Dice[]

As the name suggests, this entity will act like Kookoo, but could use a dice instead of a clock. It will tend to show the player it's striking number (1 to 6) just like Kookoo, and would switch to random numbers. If the wrong number shows, don't empty your hands. Wait until the right number shows up. If you successfully survive Dice's attack, you would earn a badge called "Rolled The Dice!".
Number 9: Bully[]
Bully
It will act as a harder version of Litany and it can somehow turn the player's screen to any direction. Once Bully despawns, the screen goes back to normal.
Number 8: Worsen[]
Unlike Doppel, this entity can sometimes spawns a minion every time it get's flashed. The minion can copy the previous movements from the player.
Number 7: Gina, The Female Doombringer[]
This entity is like Joey, The Doombringer, except it can blind the player and block audio & entity spawn cues, making it harder to see or determine whether Carnation or Slugfish have spawned. Use what you've learned from Doombringer.
Number 6: Magnetize[]
This entity is like Rue, but does not speed up and instead pulls the player toward him when unseen for 5 seconds. It can be flashed twice to despawn.
Number 5: Olden[]
This entity acts far similar to G-177 from R:LD, but would disguise itself as Carnation, Slight, Slugfish, Heed & Dozer. Once a fake version of the entity despawns, Olden would act like Goatman and hunt down the player until it's flashed.
Number 4: Cadavre[]
This entity is like Zomber, but would Instantly Kill The Player.
Number 3: Trickle[]
This entity was more like the Lava Bubble from Super Mario, but it can only appear when batch 6 is reached with the "Liquid Mistakes" modifier. Do not touch Trickle, or you could die.
Number 2: Fraud[]
This entity is like Carnation, but spawns at the front and uses loud footsteps as it's spawn cue.
Number 1: Hold[]
This entity is also like Carnation, but would linger in the current room for 2 seconds.